- HOW TO RIP SPRITES FROM KEGA FUSION EMULATOR HOW TO
- HOW TO RIP SPRITES FROM KEGA FUSION EMULATOR MANUALS
- HOW TO RIP SPRITES FROM KEGA FUSION EMULATOR DRIVER
- HOW TO RIP SPRITES FROM KEGA FUSION EMULATOR ARCHIVE
Perhaps multiple sources of doing things like accessing CD data and audio, or performing visual sample code that'll get the CD hardware to scale art, and then transfer the output to VRAM in the correct manner, or playing back PCM data. While we're on subject, might I suggest collaborating and creating a sort of "mode 1" base open source, one that sets up properly and can be used universally.
HOW TO RIP SPRITES FROM KEGA FUSION EMULATOR ARCHIVE
I have been considering releasing my entire Mega Drive related archive here on SSRG at some point anyway, and I have no use for the Mega CD stuff, I only needed it to get clean PCM vocal playback in my game without disrupting the percussion quality, but with Dual PCM, I don't really need it now. But I haven't seen anyone release any PCM related work on the CD around here, so I can only assume it's not something well explored by the community, and this stuff could be invaluable.
HOW TO RIP SPRITES FROM KEGA FUSION EMULATOR DRIVER
It'll merely be setup code, and PCM sound driver code though, nothing visual or CD access (I've only done those through mode 2, and they're tied to a project I can't exactly share).
HOW TO RIP SPRITES FROM KEGA FUSION EMULATOR MANUALS
While I still had to code it myself, Lazlo supplied me with hardware manuals and some invaluable verbal assistance regarding mode 1, I don't know if this would be of any help, but I could share what little I had. If you're willing to put up with me being nearly clueless in regard to dealing with anything other then 68k ram, maybe you could explain some things to me in I'll have to check that out! I'd obviously prefer another emulator instead of overhauling all uncompressed art loading in Sonic 2ĮDIT: Bizhawk has a VDP debugging utility that works with Sega CD games! I can directly rip Sonic CD art I fear that this may be because I can't wrap my head around the odd syntax in the C example (it uses a bitwise on two numbers, and gets a Boolean. Like I mentioned earlier, I managed to recreate the code to identify the Sega CD BIOS, but that's the only thing that works it locks up at the first "Reset Sub CPU" loop (the lines in the C code are identified as "Reset the Sub-CPU, request the bus"). I've been trying to follow the example code laid out here, but it's in C (a language I only recognize vaguely from my short stint with java), and I'm obviously working with assembly.
HOW TO RIP SPRITES FROM KEGA FUSION EMULATOR HOW TO
I'm at my wits end.I'd like to start asking how to get it actually working, but we'd probably be here all day if I did. Something's gotta be working, because both games register in the emulated Mega CD browser, track one is computer data, and the rest of the tracks are music. I am using a Japanese Mega CD Bios, downloaded from Elyson's Inn (or however you spell that). I tried Kega Lazarus prior to Fusion, and it performed exactly like Fusion. Kega Fusion won't recognize it as either a Protected Game or Game CloneCD image. If I press start immediately after it boots, it will load up the Stage 01, Shields, and Score indicators, but still freezes.
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Using Gens, playing straight off CD, Silpheed will play its' intro cinema, and go to title screen, but once I press start, it won't go any further, just black screen.
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It will recognize it as a game using Protected, but still won't load. I ripped the game via CloneCD, using both the Game CD and Protected Game CD method. The red light won't come back on, and you'd think it had froze, though that's not the case. When I play them straight off CD, Popful Mail will give me a red access light and will go from spinning-Mega CD logo Sega logo, and then stay there indefinitely. Now that I have that outta the way, neither of these games will play on either Gens or Kega Fusion. I actually own the Japanese Mega CD versions of Popful Mail and Silpheed. Okay, first off, I'm not using warez or downloaded rips.